v0.2.4
Defnight » Devlog
New Features:
- Added cross-platform support.
- Added frames around most buttons for improved visibility.
- Added button click sounds.
- Added a frame with a color-changing effect for the ready ability.
- Added an upgrade screen for abilities accessible by pressing 'E,' including limits on certain upgrades for game balance.
- Added shadows under item drops.
- The shop icon is now clickable.
- Introduced new characters: Assassin, offering more gold for killing mobs, and Killer, who can attack multiple targets simultaneously.
- Added a menu button in the upper-left corner during gameplay.
- Added author information in the main menu.
- Added encrypted statistics to the main menu.
- Introduced ranking system in the main menu.
- Added music during boss waves.
Changes:
- Updated the game's file structure.
- Increased projectile speed for the Cyclops.
- Removed extended attack range while standing still for both the Player and Monsters.
- GUI improvements.
- Added missing mouse buttons in the settings.
- Removed unused assets.
- Adjusted audio volume for some sounds and increased it for music.
- Improved the sprint bar.
- Made the Boss bar animated.
- Improved player spawn position.
- Bosses no longer spawn in the middle of the map.
- Reduced the base bomb attack damage to 3.
- The Knight's ability no longer provides defense against Cyclops.
- Renamed the character "Master" to "Sensei."
- The wave number no longer disappears during breaks.
- Increased the base price of Attack and Armor to 20, and Full HP to 40.
- The Scout's ability now slows down time for mobs.
- Updated ability icons when selecting a character.
- Renamed the Desert to the Desolation.
- Increased the Minotaur's HP to 100.
- The Minotaur's special attack now includes 16 projectiles that can penetrate walls, with added particle effects.
- Improved the settings screen.
- Renamed the Cyclops to "Cyclops" in English.
Bug Fixes:
- Fixed the issue with a high number of Minotaurs appearing after wave 10.
- Miscellaneous fixes in the main menu.
- Addressed issues related to pseudorandomness.
- Fixed mouse input handling issues when clicking buttons.
- Resolved minor memory leak problems.
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Defnight
2D RPG PvE game made in C++ SFML
Status | In development |
Author | Piterson25 |
Genre | Role Playing |
Tags | 2D, 8-Bit, Fantasy, Open Source, Pixel Art, SFML, Singleplayer |
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